I hope you’re excited as fuck to get bored as fuck in
Borderlands 2, because I know I am! Are you ready for… wait. Wait. Are you
meaning to tell me it’s not boring, Mr. Contemplative State of Mind? It’s
actually… kind of good? Well, whatever you say. I guess I can give this
boring-ass game a good review.
First I have to admit that going into this game, I was a bit
skeptical. Well, not so much “a bit” as much as “holy fuck, this game is going
to put me to sleep again”, because that’s what the first Borderlands did. It
put me the fuck to sleep, letting me dream of playing better games. I bought
the game twice. TWICE. And both times I stopped playing at level 25, and both
times I stopped because my eyes stopped functioning at a basic level. The game
was an ugly, repetitive shit fest by any stretch of the imagination, yet it
struck such a resounding chord with millions of people, including my roommate
who managed to clock in over 200 hours.
Needless to say he was psyched as fuck to get his hands on
the sequels.
Me?
Not so much.
Anyways, I got the game for free on PC for butt fucking my
ex-roommate’s cat for a few days (which, by the way, is a far more entertaining
activity than playing the first Borderlands). I agreed to participate in a
four-pack on Steam as payment. And why would I agree to that you ask,
especially after just letting lose my severe disdain for the first game? People
go ape shit over getting free shitty games ALL THE TIME, so I figured I can
join the masses for once and let my intense love for that cat remain as the
true payment.
Needless to say, once release day came, I was a little more
than impressed.
Borderlands 2 is FUCKING AWESOME. Well, at least compared to
the first. It still put me to sleep at times, but it put me to sleep DREAMING
ABOUT IT. In case you don’t want to read any further, go out and BUY THIS GAME
not because you’re a fucking loot fanatic, but because you should support
developer’s like Gearbox nurturing their shrunken balls and going out of their
fucking way to address every single fucking concern about their broken ass
games. It’s astonishing, really. Every single complaint I had against the first
game is fixed. In a way, I’m really disappointed I can’t knock the sequel for
the same faults, but who gives a shit. A good game is a good game, and
Borderlands 2 is certainly that.
The biggest pancake nipple I had against the first game was
the fact that there was no fucking story to drive along to. There was nothing
gripping, nothing to pull me along the tired and boring fetch quests. The
characters, while humorous at times, were as flat as Paris Hilton. The missions
themselves were driven by motives as empty as Mel Gibson’s Texas mickey after a
Bar Mitzvah. And
the setting. Christ, the setting… it has as much variety as some other
meaningless pop culture metaphor that I’m too tired to think of right now. It
was just painful to see that little to no effort had been put into the game’s
actual story and plot. Mind you, the actual mythology was okay: it was clear in
the first game that the guys at Gearbox wanted to do something more with their
designs, but it was also clear they had no idea what to do with it. Luckily,
they knew what to do for the sequel. Right off the bat, BOOM, THERE’S A FUCKING
VILLAIN WITH A CLEAR MOTIVE: TO KILL YOU, MOTHERFUCKER, before you reach “The
Vault. That’s at least 1500% more story than the first game, and already that’s
pretty impressive. Then second, BOOM, AN ENVIRONMENT THAT’S NOT A FUCKING
DESERT. The snow levels were a great tit feast for the eyes. And surprisingly
enough, it wasn’t just a desert with a palette swap. What was really impressive
was that there was actual fucking detail in this world—from the vast harbor
filled with glistening ice floes, to the fire-spewing MOTHERFUCKING VIKING SHIP
MOUNTED ON TOP OF A PENILE SHAPED MOUTAIN to Claptrap’s oily masturbation
chambers, I really felt that this was something I could believe in and being
genuinely humored by.
That’s another thing. The humor. Gearbox realized they had
something here with the first game’s characters. Especially Claptrap. GOD BLESS
THAT LITTLE ROBOT. He’s a clear example of the superb writing in this game.
Granted, the script is a little ho-hum at times in terms of balancing the
humorous with the not-so-humorous—evidenced by all the weighty serious shit
that goes down once the story starts moving along—but Claptrap more than makes
up for that. He finally becomes the pop culture icon that he always strived to
be in the first game, making an impression on me as much as GLaDOS or Master Chief
had in the past, in terms of recent video game characters. It’s as simple as
this: CLAP TRAP IS A FUCKING FUNNY LITTLE RASCAL that completely justifies
playing this game, if not then combined with the vast swath of sardonic,
well-played, well-acted, and well-written minor characters in the game. The
vast swath of little moments in this game continuously put a shit-eating grin
on my face.
That isn’t to say the game’s writing is completely
satisfactory. So let’s get back to the ho-hum stuff. The Warrior? Boring.
Fighting a giant alien god at the end of a video game is so overdone, and the
game doesn’t even do anything special with it. In fact, the fight is even
dragged out, and only results in a little humorous tipoff to an infamous
internet meme. At least there’s fucking loot after you beat it, or so I’m told.
And then there are the characters from the last game. The actual process of
meeting up with the previous Vault Hunters is interesting enough… but their
actual usage in the game is incredibly dull and melodramatic: adjectives that
really have no place in an adventure that’s extremely proud of flaunting its
illogical and exciting characters. The old Vault Hunters are merely excuses for
emotional drama, and emotional drama has no place in a game about infinite
guns, masturbating robots, and women with breasts the size of Kimdotcom.
But whatever. All of the above doesn’t mean diddly-shit if
it doesn’t have good gameplay. And with this game, the gameplay is in the
gunplay. The first Borderlands prided itself in having over 17 million guns.
Apparently, and the dubstep-infused hipster marketing and I could be wrong,
there’s approximately 87 bazillion guns in the sequel. Now, that’s a lot of
fucking guns, and I may have had only access to maybe… three hundred or so, at
least. But already there’s a great sense of weight and variety to them, which
was an acute problem in the first game because every fucking gun looked the
same. At least some of them look cool now, with all them fancy lights and
scopes and shit. And they also operate differently from one another, thanks to
differential elemental properties, firing modes, AND EVEN THROWING THEM AS
GRENADES OR ROCKETS WHEN YOU RELOAD (LIKE HOLY SHIT THAT IS AWESOME except when
you’re behind cover). There’s almost a strategic value to the game because of
this, and it makes me masturbate furiously. Slag is the best option you have at
any given time, however, allowing increased damage to your foes. A little
overpowered, but it doesn’t necessarily mean the balance of the game gets
thrown off, since slag is a bit hard to find compared to the other elements.
It’s also worthy to note that the critical hits have much more of a satisfying
feel to them as well, and—although not nearly enough heads explode as they used
to—the gore level is still appropriately hilarious as chunks of cel-shaded meat
often litter the ground after a chaotic bout with flaming midgets.
That said, the game is STILL UGLY AS SIN technologically, despite a
monumental visual upgrade on PC. The game still runs on DirectX9, believe it or
not. Granted, the stylized visuals make up for this short coming, as well as
the fact that this game is OPTIMIZED AS FUCK and runs on my setup at >60fps
with everything on high, including Physx, at 1080p. It really is just an Xbox
game running at high resolutions with amazing particle effects, but damn does
it ever do it with sass. It’s like Jabba the Hutt with make up on in the sense
that hey!—it’s at least better than Jabba the Hutt without make up on.
Regardless, they improved the art style a great deal. Everything looks like it
belongs in the same universe rather than just looking like chunks of corn and
carrot in a toilet full of yellow piss. And that’s all that really remains
important. I’m not going to knock an ugly game because it doesn’t use all of
the technological advances of the time. I’m going to knock it if it has a
really fucking horrendous art style, which this game DOES NOT HAVE.
Considering these things, Borderlands 2 is a significant
improvement over its piece of shit predecessor. It has variety, attitude,
charm, and solid gameplay, making one hell of an experience for veterans and
noobs alike. ESPECIALLY NOOBS LIKE ME who thought the last game was too similar
to choking on flaming piss fumes and grandma shit. And the best part of the
sequel? I ONLY FELL ASLEEP ONCE, THANK FUCK. No, no really, that is one of my
actual praises of the game.
Just shut up and play it already.


No comments:
Post a Comment